![]() According to the dosboxhomepage the game is not fully supported yet (in other words: there are some shortcomings in the emulation but the game works almost perfect). But dont lose faith: DM2 works fine with Dosbox 0.61, both graphics, sound and music. It took me three years to get it to work again so I know the frustration. DM2 is one of my favorite games of alltime. There is no possibility to overclock dosbox since it is the hardware that determines the limits.īut if I get any Ideas I will post them right away. It might be so that you need a faster computer, as I wrote above my AMD 1,8 Ghz (2500 ) and 1 Gig Ram is ok, but to get the real performance of a 386 I think more power is needed. When I did the changes above the game begun working. It is obvious though that DM2 need much power: my first try resulted in a Dosbox system crash, which show that the preedited speed of CPU=3200 is not enough. Hopefully some of the other user know more about the Dosbox functions that I do (myself is no computer genious). I got the game to work almost instantly without any real problems. Im sorry to say that my resent postings on the matter is also the limit of my ideas. I think now I probably don't need it quite that fast anyway, I can only get 10000 cycles in fullscreen. MIDI Device=Sound Blaster Pro, MIDI Port=388 In SETUP.EXE that comes with DM2, I have the following settings,ĭigital Device=Sound Blaster Pro, Port=220, DMA=1, IRQ=7 The date stamp of SKULL.EXE on my CD is 14:54 (The version that I could not get the sound working was SKULL.EXE 522,641 bytes, IBMIOP.EXE 12,627 bytes)Īs for the date stamps on my hard drive, the original dates have been lost, and just reflect the time that the game was installed. The only other change I made of course was the line at the end to mount the C:\ drive.Īs for the version of DM2 I have that works correctly, the file SKULL.EXE is 522,637 bytes, IBMIOP.EXE is 12,626 bytes. I guess you should experiment to find what speed you are comfortable with. The general concensus seems to be between 500 cycles. I have increased the number of cycles, I think the default setting is too slow for Dungeon Master 2. I'm using a default nf file apart from the following:. Thanks again from another happy DOSBox user, So, just to let everybody know, it seems that you may need the unpatched version of DM2 to hear sound effects under DOSBox 0.61, ![]() ![]() The game is now running perfect for me, all sound and music present, at 10000 cycles fullscreen. I re-installed the game from the CD, (did not install the patch), setup the sound again, and finally, the sound effects now work fine. Still, I couldn't get the sound effects working at all for a while, but then I realised I had applied the official patch to my copy of Dungeon master 2 some time ago.Īs somebody on the Dungeon Master forums mentioned, this can actually break the sound effects. I followed your advice and changed the IRQ in setup.exe to match that of the DOSBox Default of 7. I'm really happy that Dungeon Master 2 is supported so soon. (I'd reply to that topic, but it seems to be locked) Thanks Daniel for posting the info about Dungeon Master 2. The below text is a merginig of a couple of posts I submitted to the DOSBOX forums, hope some of it may be of some help If I remember correctly my problem was that the Autodetect tried to use Irq=5 instead of Irq=7 (which resultet in lack of sound). And I used the normal "Soundblaster" at both midi and soundeffects. These settings werent detected by the autodetect so I had to change them Manually. I looked in the Dosbox config file and found out that Dosbox uses First I tried to Autodetect but that resultet in the same problems as you described: no sound effect. The next step was to fix the setup file in DM2. It seems like DM2 is harder than most games to run so there where no idea for me to thirst for any bonus effects. The settings I changed was to the following: It might be that these settings are more propper in my computer, but hopefully they will help you (whatever you do dont give up, I have gotten the game to work perfectly with bot music, soundeffects and intros) I only did three changes in the Dosbox configuration, to get it to work. It was good news that you got Captive to work to, I must try it also.
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